![]() ![]() Compatible with pin filtering mechanism (the pins can be hidden, they appear in Quests category etc.).Īdds more changes to file than the lite version and also changes the panel_worldmap.redswf file.īy default some merchants are visible on map only when the player is close to them. Click on a quest pin to change the currently tracked quest (or objective) directly from map. ![]() Easy to merge if there's a conflict with another mod. This version doesn't support custom icons for quest pins and instead uses an white exclamation mark as icon!Īdds only few new lines in file. Install it only if you also use a mod that changes panel_worldmap.redswf file, but currently there are very few. For more details see the COMPATIBILITY section below. I don't recommend this version and instead you should use the standard one. Shows the location for all player's active (not finished, not failed) quests. See the MISCELLANEOUS section from downloads page for a fix. functions then you have an old script file. If the scripts fail to compile with errors about AddSessionTag, LogWithName, LogWithValue, LogWithLabel, LogWithLabelAndValue etc. Is a must have if you use the full version of All Quest Objectives on Map mod, otherwise it won't save the map pins for bugged merchants. See the README.txt file included in the archive for more details. ![]() Also a wrong model may be used during the dialog scene. See the downloads page for a fix for some generic merchants: sometimes is impossible to view their inventory and they don't have a pin on map, even if the player is close. Compatible with Nexus Mod Manager. Use Script Merger to detect and solve any conflicts with other installed mods. This mod doesn't show the location of quests the player doesn't have in journal. See the screenshots for details. See file for some settings. Shows on map all objectives for all player's active quests. ![]()
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